Physical Modelling for Interactive Installations and the Performing Arts


Sarah Fdili Alaoui , Cyrille Henry, and Christian Jacquemin

International Journal of Performance Arts and Digital Media (IJPADM) 2014


This article explores new artistic possibilities through four different examples of digital environments where live
performance and virtual physical models come together. Physical models (specifically mass-spring systems) are
used to enhance mappings between human movement and digital rendering. In the case of multi-modal rendering,
physical models improve the cross-modal coherence. Given a physical model’s capacity to simulate physical
behaviors, they can also be used to visualise or to simulate human movement qualities, and even to simulate a
dancer’s virtual partner. More applications certainly remain to be tested, but the present study opens new avenues for
the exploration of the complex and physically plausible behaviors of mass-spring systems in the context of both
artistic practice and art pedagogy.


Computer Graphics; Augmented Performance; Digital Scenography; Physical Models; Mass-Spring Systems.